#ifndef CARDS_H
#define CARDS_H

#include "Territory.h"

class Cards
{
public:
    Cards(string type,Territory* territory);
    virtual ~Cards();

    //accessor methods
    int getType() {return m_type;}
    Territory* getTerr() {return m_territory;}

private:
    Territory*  m_territory;

    enum Type
    {
        FROSH,
        GOLFCART,
        SHUTTLE,
        JOKER,
    };

    Type    m_type;
};

#endif // CARDS_H
